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Monday, 13 July 2015

Grand Theft Auto V : Low End PC Settings.xml



<?xml version="1.0" encoding="UTF-8"?>
<Settings>
  <version value="27" />
  <configSource>SMC_AUTO</configSource>
  <graphics>
    <Tessellation value="0" />
    <LodScale value="0.000001" />
    <PedLodBias value="0.000001" />
    <VehicleLodBias value="0.000001" />
    <ShadowQuality value="0" />
    <ReflectionQuality value="-1" />
    <ReflectionMSAA value="-1" />
    <SSAO value="0" />
    <AnisotropicFiltering value="0" />
    <MSAA value="0" />
        <ChromaticAberration value="false" />
        <MulticoreRendering value="true" />
        <Reflection_Resolution value="0" />
    <MSAAFragments value="0" />
    <MSAAQuality value="0" />
    <TextureQuality value="0" />
        <Texture_MipLodBias value="0" />
    <TexturePlaceholder3 value="1.000000" />
    <ParticlePlaceholder1 value="0" />
    <ParticlePlaceholder2 value="false" />
    <ParticlePlaceholder3 value="1.000000" />
    <WaterPlaceholder1 value="0" />
    <WaterPlaceholder2 value="false" />
    <WaterPlaceholder3 value="1.000000" />
    <Lighting_FogVolumes value="false" />
    <LightingPlaceholder2 value="false" />
    <LightingPlaceholder3 value="1.000000" />
    <Shader_SSA value="false" />
    <ShaderPlaceholder1 value="0" />
    <ShaderPlaceholder3 value="1.000000" />
    <ParticleQuality value="0" />
    <WaterQuality value="0" />
    <GrassQuality value="0" />
    <ShaderQuality value="-1" />
    <Shadow_SoftShadows value="0" />
    <UltraShadows_Enabled value="false" />
    <Shadow_ParticleShadows value="false" />
    <Shadow_Distance value="0.500000" />
    <Shadow_LongShadows value="false" />
    <Shadow_SplitZStart value="0.230000" />
    <Shadow_SplitZEnd value="0.225000" />
    <Shadow_aircraftExpWeight value="0.990000" />
    <Shadow_DisableScreenSizeCheck value="false" />
    <Reflection_MipBlur value="false" />
    <FXAA_Enabled value="false" />
    <TXAA_Enabled value="false" />
    <DX_Version value="0" />
    <CityDensity value="0.000000" />
    <PedVarietyMultiplier value="0.000000" />
    <VehicleVarietyMultiplier value="0.000000" />
    <PostFX value="0" />
    <DoF value="false" />
    <HdStreamingInFlight value="false" />
    <MaxLodScale value="0.000001" />
    <MotionBlurStrength value="0.000000" />
  </graphics>
  <system>
    <numBytesPerReplayBlock value="4000000" />
    <numReplayBlocks value="36" />
    <maxSizeOfStreamingReplay value="1024" />
    <maxFileStoreSize value="1024" />
  </system>
  <audio>
    <Audio3d value="false" />
  </audio>
  <video>
    <AdapterIndex value="0" />
    <OutputIndex value="0" />
        <ScreenWidth value="1920" />
    <ScreenHeight value="1080" />
    <RefreshRate value="59" />
    <Windowed value="0" />
    <VSync value="0" />
    <Stereo value="0" />
    <Convergence value="0.025000" />
    <Separation value="0.000000" />
    <PauseOnFocusLoss value="1" />
    <AspectRatio value="0" />
  </video>
  <VideoCardDescription>NAME YOUR GRAPHICS CARD</VideoCardDescription>
</Settings>
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Thursday, 9 July 2015

(Game Dev Tycoon) Great Combinations List + Time allocation sliders

Action:
Airplane, Aliens, Alt. History, Cyberpunk, Dungeon, Fantasy, Horror, Hunting, Martial Arts,
Medieval, Military, Music, Ninja, Post Apocalyptic, Prison, Rhythm, Sci-Fi, Space, Sports, Spy
Superheroes, Time Travel, Werewolf, Zombies
Adventure:
Comedy, Detective, Fantasy, Law, Life, Medieval, Mystery, Pirate, Prison, Romance, Sci-Fi, School,
Spy, Time Travel, Zombies
RPG:
Aliens, Alt. History, Cyberpunk, Detective, Dungeon, Fantasy, Fashion, Martial Arts, Medieval,
Mystery, Post Apocalyptic, Sci-Fi, School, Spy, Vampire, Werewolf, Wild West
Simulation:
Airplane, Business, City, Dance, Dungeon, Evolution, Fashion, Game Dev, Government, Hacking,
History, Hospital, Hunting, Life, Martial Arts, Military, Movies, Music, Prison, Racing,
Rhythm, Sci-Fi, School, Space, Sports, Startups, Surgery, Transport, Virtual Pet, Vocabulary
Strategy:
Airplane, Aliens, Business, City, Dungeon, Evolution, Fantasy, Government, Hacking, History,
Medieval, Military, Sci-Fi, School, Space, Transport, UFO, Vocabulary
Casual:
Airplane, Comedy, Dance, Fashion, Martial Arts, Movies, Music, Racing, Rhythm, Sports, Virtual Pet, Vocabulary
FEW TIPS BEFORE CONTINUE
Developing games isn't just by adjusting sliders.These data are a part of "the good way", but please follow these instructions before continue reading :
- Don't develop two games in a row with the same Topic / Genre combination.
- Large games should be developped with 2D Graphics V4+ and 3D Graphic V3+.
- AAA games should be developped with 3D Graphics V5+.
- AAA games should be developped with 3 specialists allocated to important phases of your game's genre.
- Don't develop the sequel of a game with the same custom engine.
Action
Phase 1 Engine : 100% - Gameplay : 80% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 80% - AI : 100%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%
Adventure
Phase 1 Engine : 0% - Gameplay : 0% - Story : 100%
Phase 2 Dialogues : 100% - Level Design : 0% - AI : 0%
Phase 3 World Design : 100% - Graphic : 80% - Sound : 0%
RPG
Phase 1 Engine : 0% - Gameplay : 80% - Story : 100%
Phase 2 Dialogues : 100% - Level Design : 80% - AI : 0%
Phase 3 World Design : 100% - Graphic : 80% - Sound : 0%
SImulation
Phase 1 Engine : 80% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 80% - AI : 100%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%
Strategy
Phase 1 Engine : 80% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 100% - AI : 80%
Phase 3 World Design : 100% - Graphic : 0% - Sound : 80%
Casual
Phase 1 Engine : 0% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 100% - AI : 0%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%
Have a good game!
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